AoeStats
← HeroicFox2082

Oasis

510232966Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 43m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
786
+21
🇲🇽 Bohemians · Mexico
729
+28
🇦🇷 Koreans · Argentina
702
+13
🇺🇸 Sicilians · United States
658
-12
🇺🇸 Sicilians · United States
639
-12
🇺🇸 Sicilians · United States
616
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,364 11:45 32:48 — ⚔ Tower Rush
30 1,277 10:34 21:53 40:29 ⚔ Archer Rush
16 681 10:51 31:20 — ⚔ Skirms into Archers
16 706 14:12 33:05 — ⚔ Towers FC
15 666 11:05 18:45 — ⛏ Fast Castle
10 425 14:33 22:10 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,150 8,665 3,935 1,855 22,605 27,358
6,060 9,535 2,835 1,410 19,840 20,377
8,800 4,500 3,340 850 17,490 21,458
6,150 5,962 2,350 1,750 16,212 17,091
8,405 3,380 1,725 2,175 15,685 15,762
5,910 4,153 1,215 1,315 12,593 15,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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