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MegaRandom

507326918Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 51m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
895
+15
🇹🇷 Spanish · Türkiye
885
+15
🇩🇰 Berbers · Denmark
856
+17
🇦🇷 Italians · Argentina
837
+17
🇹🇷 Turks · Türkiye
970
-20
🇧🇷 Bohemians · Brazil
953
-19
🇦🇷 Japanese · Argentina
821
-14
🇪🇨 Teutons · Ecuador
732
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,371 11:09 19:08 34:28 ⛏ Fish Boom FC
21 1,058 11:01 18:39 36:54 ⛏ Fish Boom into Fire Galleys
20 1,026 10:18 18:41 32:43 ⛏ Fast Castle
16 809 12:07 22:20 34:53 ⚔ Fish Boom into Scouts
16 794 10:23 18:33 25:07 ◆ FC into Fast Imp
15 790 10:28 17:29 33:33 ⛏ Fish Boom FC
12 637 10:13 17:15 26:48 ⛏ Fish Boom FC
10 509 11:52 18:24 43:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,405 18,915 19,145 2,250 62,715 69,241
13,690 24,120 14,235 3,500 55,545 65,522
26,240 13,760 13,090 1,600 54,690 69,493
23,100 12,148 13,935 2,200 51,383 57,938
15,325 16,252 6,140 4,510 42,227 46,047
13,805 12,775 10,775 1,545 38,900 43,655
16,145 11,984 5,905 1,745 35,779 42,474
13,835 13,285 4,740 2,440 34,300 45,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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