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Lombardia

507120956Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 65m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,623 11:10 15:42 36:48 ⛏ Fast Castle
27 1,749 10:53 15:23 38:23 ⚔ FC into Archers
25 1,662 12:39 17:36 39:08 ⛏ Fast Castle
21 1,374 10:28 17:58 42:18 ⛏ Fast Castle
21 1,375 12:02 16:51 33:11 ⛏ Fast Castle
21 1,353 11:39 20:00 34:37 ⛏ Fast Castle
18 1,158 12:18 24:55 36:22 ⛏ Fast Castle
13 866 12:27 22:01 36:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,750 23,690 32,740 9,105 112,285 134,659
35,690 30,065 29,945 1,530 97,230 111,618
21,205 33,602 19,840 5,580 80,227 94,477
22,200 30,640 21,555 2,710 77,105 82,837
26,080 19,675 12,295 4,635 62,685 79,506
29,075 18,530 11,355 850 59,810 76,825
16,470 12,914 6,845 2,760 38,989 42,389
13,670 6,865 3,225 650 24,410 28,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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