AoeStats
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Oasis

508481690Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 32m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1192
+16
🇩🇪 Saracens · Germany
1160
+17
🇩🇪 Ethiopians · Germany
1141
+18
🇩🇪 Italians · Germany
1228
-18
🇩🇪 Persians · Germany
1178
-17
🇩🇪 Britons · Germany
1160
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,445 8:59 18:59 — ⚔ Scout Rush
41 1,338 10:09 13:59 — ⛏ Fast Castle
37 1,223 9:49 20:07 — ⚔ Archer Rush
31 1,019 9:33 21:59 — ⚔ Archer Rush
30 975 11:01 24:52 — ⚔ Archer Rush
23 746 10:46 16:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,040 7,345 5,420 200 26,005 26,679
8,400 6,463 3,420 2,050 20,333 20,511
6,475 6,795 3,915 230 17,415 19,072
4,900 5,353 4,550 650 15,453 16,701
5,425 5,124 3,885 15 14,449 16,274
3,980 3,501 955 0 8,436 10,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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