AoeStats
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Arabia

510308303Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 61m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
861
+11
🇲🇽 Ethiopians · Mexico
811
+12
🇦🇷 Vietnamese · Argentina
666
+18
🇪🇸 Vietnamese · Spain
764
-15
🇩🇪 Romans · Germany
736
-14
🇩🇪 Goths · Germany
689
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,291 12:54 26:47 38:53 ⚔ Scout Rush
27 1,646 11:47 23:57 32:24 ⚔ Archer Rush
24 1,488 12:48 30:52 —
21 1,258 11:35 17:34 34:04 ⛏ Fast Castle
16 983 13:35 26:21 54:37 ⛏ Fast Castle
11 664 10:42 21:07 44:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,970 29,950 16,275 4,300 68,495 80,120
25,050 9,906 16,645 3,000 54,601 73,241
23,290 16,001 10,785 4,350 54,426 60,025
19,100 9,132 6,310 1,600 36,142 38,190
16,920 11,565 3,090 1,925 33,500 34,700
9,415 11,922 10,530 1,225 33,092 40,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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