AoeStats
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Arena

510303066Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 49m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Aztecs · Türkiye
967
+14
🇳🇿 Khmer · New Zealand
963
+15
🇦🇺 Mapuche · Australia
963
+15
🇹🇷 Ethiopians · Türkiye
1032
-19
🇦🇷 Japanese · Argentina
886
-13
🇪🇸 Italians · Spain
875
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,310 12:49 17:06 29:03 ⛏ Fast Castle
24 1,215 12:48 17:48 41:50 ⛏ Fast Castle
21 1,055 10:26 19:14 36:44 ⛏ Fast Castle
20 988 12:14 20:25 37:37 ⛏ Fast Castle
19 949 10:49 18:04 27:50 ⛏ Fast Castle
19 941 12:52 16:47 24:29 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,770 9,485 17,485 850 58,590 64,083
28,875 13,635 11,155 1,015 54,680 58,401
17,725 13,380 11,195 2,280 44,580 46,933
20,370 12,455 8,740 2,300 43,865 47,695
19,360 17,270 4,265 2,505 43,400 47,715
14,010 7,525 8,330 2,700 32,565 34,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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