AoeStats
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Fortress

510184486Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 43m 11s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
921
+17
🇧🇷 Mongols · Brazil
911
+17
🇪🇸 Italians · Spain
854
+19
🇹🇷 Turks · Türkiye
983
-20
🇹🇷 Hindustanis · Türkiye
965
-19
🇩🇰 Inca · Denmark
850
-38
Player eAPM Actions Feudal Castle Imperial Opening
25 1,094 8:42 12:04 24:37 ⛏ Fast Castle
21 896 8:44 13:28 26:54 ⛏ Fast Castle
17 718 7:59 14:15 26:57 ⛏ Fast Castle
15 640 5:28 14:53 26:58 ⛏ Fast Castle
14 614 7:41 13:34 27:53 ⛏ Fast Castle
12 503 9:39 16:39 30:46 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,305 12,860 8,955 1,515 47,635 58,957
23,145 7,640 10,590 200 41,575 54,483
16,850 13,980 7,880 1,640 40,350 43,936
11,295 13,670 9,800 510 35,275 41,828
17,045 10,180 6,070 585 33,880 37,790
17,465 5,215 4,180 0 26,860 27,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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