AoeStats
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Nomad

509277536Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 31m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1151
+13
🇲🇽 Poles · Mexico
1100
+15
🇦🇷 Goths · Argentina
1065
+15
🇺🇸 Berbers · United States
1091
-15
🇭🇰 Franks · Hong Kong SAR China
1070
-14
🇦🇷 Vietnamese · Argentina
1069
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,301 13:56 21:44 — ⛏ Fish Boom FC
40 1,281 14:59 20:53 — ⛏ Fish Boom FC
34 1,094 15:35 26:28 — ⚔ Fish Boom into Scouts
29 922 13:14 27:51 — ⚔ Skirmisher Rush
23 734 13:29 25:37 — ⛏ Fish Boom into Fire Galleys FC
20 627 16:17 25:29 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,800 8,472 2,280 300 18,852 20,957
6,575 8,045 640 950 16,210 16,324
6,930 4,710 1,135 2,900 15,675 18,149
5,680 5,449 1,890 850 13,869 14,472
5,075 3,008 830 755 9,668 9,530
3,735 3,515 625 600 8,475 8,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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