AoeStats
← aldoe3765

Arena

509273016Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 34m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1175
+14
🇲🇽 Mongols · Mexico
1163
+14
🇲🇽 Vikings · Mexico
1100
+17
🇲🇽 Gurjaras · Mexico
1168
-17
🇲🇽 Italians · Mexico
1115
-15
🇦🇷 Celts · Argentina
1078
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,646 12:27 16:02 — ⛏ Fast Castle
40 1,356 10:23 15:14 28:48 ⛏ Fast Castle
34 1,161 10:21 16:00 — ⛏ Fast Castle
28 958 12:50 16:44 — ⛏ Fast Castle
27 921 10:21 19:09 —
23 768 8:47 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,425 6,800 3,560 2,150 21,935 22,090
8,150 8,245 2,470 950 19,815 23,002
7,470 7,095 3,285 205 18,055 19,099
7,860 7,100 2,305 750 18,015 19,755
5,305 5,545 1,975 750 13,575 14,470
5,730 4,938 1,670 200 12,538 14,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.