AoeStats
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Arena

510435167Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 75m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
800
+16
🇲🇽 Romans · Mexico
681
+20
🇨🇳 Burmese · China
673
+21
🇧🇷 Khmer · Brazil
822
-20
🇧🇷 Malay · Brazil
806
-20
🇧🇷 Franks · Brazil
723
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 2,102 13:09 18:38 35:48 ⛏ Fast Castle
23 1,703 11:12 16:34 34:39 ⛏ Fast Castle
18 1,355 13:16 22:36 38:59 ⛏ Fast Castle
16 1,170 10:56 15:04 36:40 ⛏ Fast Castle
13 1,014 12:47 18:08 39:16 ⛏ Fast Castle
6 436 11:01 22:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,165 37,135 27,820 1,810 103,930 107,026
42,605 23,530 30,000 850 96,985 114,689
28,570 33,330 17,975 2,560 82,435 95,479
27,225 15,965 19,350 2,150 64,690 78,518
23,820 17,125 16,210 4,780 61,935 62,354
3,675 2,740 500 0 6,915 7,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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