AoeStats
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Arabia

510236271Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 46m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
807
+15
🇺🇸 Ethiopians · United States
791
+15
🇺🇸 Japanese · United States
768
+16
🇺🇸 Turks · United States
752
+17
🇧🇷 Franks · Brazil
824
-17
🇧🇷 Lithuanians · Brazil
824
-18
🇧🇷 Spanish · Brazil
737
-14
🇧🇷 Burgundians · Brazil
725
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,252 11:07 27:46 — ⚔ Skirmisher Rush
30 1,373 11:11 18:39 39:02 ⚔ FC into Archers
29 1,320 11:11 25:46 —
28 1,303 10:25 15:20 35:01 ⛏ Fast Castle
25 1,171 10:59 25:10 — ⚔ Archer Rush
16 753 10:10 20:51 — ⚔ Scout Rush
15 686 11:27 15:28 33:05 ⛏ Fast Castle
9 434 13:09 21:13 —

Resources

Player Food Wood Gold Stone Spent Collected
11,795 12,535 9,090 1,705 35,125 41,109
13,410 9,935 6,345 1,965 31,655 35,531
15,205 5,575 8,020 1,400 30,200 35,746
11,100 12,424 3,695 100 27,319 31,233
10,590 9,788 4,915 950 26,243 30,204
11,790 8,715 4,405 1,050 25,960 31,119
10,140 9,877 3,115 1,810 24,942 27,761
9,270 7,498 3,290 1,750 21,808 24,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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