AoeStats
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Arabia

510231771Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 33m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
809
+15
🇧🇷 Lithuanians · Brazil
809
+15
🇧🇷 Spanish · Brazil
719
+18
🇧🇷 Cumans · Brazil
706
+19
🇺🇸 Franks · United States
799
-18
🇺🇸 Goths · United States
798
-18
🇨🇳 Spanish · China
762
-16
🇧🇷 Teutons · Brazil
744
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,040 11:18 26:07 —
24 791 11:23 19:58 —
23 756 10:21 22:08 — ⚔ Scout Rush
19 629 11:19 16:18 — ⛏ Fast Castle
19 615 12:12 20:18 — ⛏ Fast Castle
17 572 10:43 19:10 — ⛏ Fast Castle
17 563 11:55 26:27 — ⛏ Fast Castle
12 387 12:10 20:36 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,175 7,320 1,675 950 21,120 23,567
7,350 7,010 3,775 750 18,885 21,167
7,830 5,465 1,550 1,310 16,155 19,926
7,760 5,222 1,560 850 15,392 18,072
8,270 3,235 3,220 650 15,375 17,698
6,640 4,687 1,300 300 12,927 15,658
4,995 3,798 905 0 9,698 13,117
5,315 2,800 565 750 9,430 11,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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