AoeStats
← Umdeuter

Arabia

508745590Analyzed
1v1 RM · 7d ago on Sep 23, 2026· 34m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Dravidians · Belgium
1917
+18
🇩🇪 Vikings · Germany
1954
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 2,140 9:42 25:07 — ⚔ M@A into Skirms into Archers
41 1,426 9:13 27:16 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,725 8,079 5,285 115 24,204 25,753
11,085 8,387 3,610 105 23,187 24,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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