AoeStats
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Black Forest

511128064Analyzed
3v3 RM · 2h ago on Oct 3, 2026· 53m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
986
+16
🇹🇷 Khmer · Türkiye
973
+16
🇹🇷 Mongols · Türkiye
971
+16
🇲🇽 Turks · Mexico
996
-17
🇲🇽 Byzantines · Mexico
980
-16
🇲🇽 Saracens · Mexico
955
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,499 10:18 16:02 38:37 ⛏ Fast Castle
33 1,768 11:49 16:43 31:58 ⛏ Fast Castle
31 1,660 11:03 15:57 35:06 ⛏ Fast Castle
20 1,076 12:04 16:29 43:56 ⛏ Fast Castle
18 945 13:50 33:17 45:19 ⛏ Fish Boom FC
17 920 12:24 19:21 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,270 19,552 16,270 2,665 61,757 77,518
18,750 20,240 14,400 6,970 60,360 70,655
21,580 20,053 9,170 2,810 53,613 75,238
16,210 22,967 12,275 1,670 53,122 66,728
19,535 14,700 13,910 2,295 50,440 80,143
13,930 17,285 5,370 1,215 37,800 49,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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