AoeStats
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Black Forest

511117236Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 60m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,439 14:26 19:23 34:45 ⛏ Fast Castle
29 1,783 12:36 20:02 34:40 ⚔ Skirmisher Rush
27 1,648 11:32 17:09 33:25 ⛏ Fast Castle
22 1,312 10:37 17:19 31:01 ⛏ Fast Castle
20 1,230 12:19 19:33 31:02 ⛏ Fast Castle
20 1,196 15:36 20:44 35:54 ⛏ Fast Castle
20 1,207 12:16 16:35 31:17 ⛏ Fast Castle
19 1,161 10:41 15:55 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,595 30,105 19,235 4,300 98,235 112,352
45,695 27,360 19,850 1,070 93,975 122,534
37,865 19,355 26,130 3,155 86,505 89,992
39,940 17,810 23,075 2,800 83,625 113,532
29,575 21,240 25,900 3,590 80,305 90,124
20,550 25,563 17,220 3,690 67,023 94,268
19,045 29,200 14,190 2,800 65,235 84,292
26,995 15,720 13,250 2,930 58,895 64,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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