AoeStats
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Arabia

510959252Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 60m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
971
+17
🇲🇽 Chinese · Mexico
946
+18
🇨🇭 Persians · Switzerland
1006
-18
🇨🇭 Teutons · Switzerland
997
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,795 7:38 20:49 45:19 ⚔ Scout Rush
18 1,093 10:24 18:41 34:25 ⚔ Scout Rush
17 1,057 10:43 22:16 36:23 ⚔ Scout Rush
13 785 11:07 20:45 60:13 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,315 18,793 14,075 3,550 83,733 86,166
29,655 20,048 16,720 1,980 68,403 76,401
14,790 19,280 12,960 2,800 49,830 58,023
14,415 11,575 3,125 3,750 32,865 37,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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