AoeStats
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Arabia

510954682Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 52m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Khitans · Norway
979
+15
🇳🇴 Japanese · Norway
977
+15
🇲🇽 Chinese · Mexico
961
-15
🇨🇳 Mongols · China
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,077 12:09 19:44 47:12 ⛏ Fast Castle
38 2,022 12:18 17:43 48:03 ⚔ FC into Archers
18 962 9:17 18:31 30:44 ⛏ Fast Castle
16 870 11:29 18:38 38:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,465 16,389 6,080 2,450 50,384 52,589
18,410 15,562 9,530 2,250 45,752 49,371
10,595 16,479 9,945 3,235 40,254 44,434
7,610 6,350 2,220 2,225 18,405 23,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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