AoeStats
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Black Forest

510946978Analyzed
3v3 RM · 18h ago on Oct 3, 2026· 68m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
966
+15
🇲🇽 Chinese · Mexico
946
+15
🇲🇽 Saracens · Mexico
922
+16
🇨🇴 Sicilians · Colombia
971
-16
🇨🇴 Cumans · Colombia
940
-16
🇨🇴 Mongols · Colombia
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,858 12:09 17:12 31:21 ⛏ Fast Castle
21 1,405 11:14 25:37 31:43 ⛏ Fast Castle
19 1,275 11:21 24:29 44:48 ⛏ Fast Castle
17 1,142 11:54 16:13 39:22 ⛏ Fast Castle
16 1,127 12:47 26:14 34:45 ⛏ Fish Boom FC
16 1,090 10:33 20:18 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,505 33,892 26,125 1,060 89,582 102,592
28,225 29,430 15,935 2,745 76,335 77,459
31,830 23,832 13,850 3,450 72,962 84,812
24,345 17,860 21,830 3,560 67,595 132,189
16,895 24,118 15,930 4,195 61,138 76,023
18,300 23,400 13,175 3,450 58,325 69,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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