AoeStats
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Arena

510935875Analyzed
3v3 RM · 14h ago on Oct 3, 2026· 64m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
1133
+8
🇧🇾 Turks · Belarus
1021
+12
🇸🇪 Persians · Sweden
985
+15
🇲🇽 Khmer · Mexico
966
-12
🇲🇽 Chinese · Mexico
946
-12
🇲🇽 Hindustanis · Mexico
920
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,956 11:16 15:56 32:18 ⛏ Fast Castle
25 1,588 12:52 16:46 32:48 ⛏ Fast Castle
21 1,315 10:26 16:40 28:38 ⛏ Fast Castle
20 1,294 10:04 18:18 58:24 ⛏ Fast Castle
17 1,111 10:20 17:16 36:40 ⚔ FC into Scouts
17 1,109 12:11 16:15 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,230 23,055 33,660 3,650 113,595 131,404
33,855 28,100 23,035 3,000 87,990 117,218
20,925 28,640 15,920 3,200 68,685 72,976
30,950 21,480 11,470 2,695 66,595 71,952
22,080 12,825 14,540 4,100 53,545 109,250
19,840 15,260 5,510 1,285 41,895 47,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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