AoeStats
← Elgato8153

Yucatan

510383326Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 48m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1075
+15
🇦🇷 Mongols · Argentina
1032
+17
🇦🇷 Persians · Argentina
1022
+17
🇪🇸 Wu · Spain
1075
-17
🇦🇷 Mongols · Argentina
1064
-17
🇦🇷 Jurchens · Argentina
1029
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,840 9:09 16:50 46:21 ⚔ Scout Rush
33 1,586 11:00 16:43 34:05 ⚔ Scout Rush
28 1,365 10:57 15:42 47:49 ⛏ Fast Castle
25 1,184 11:29 16:46 36:45 ⛏ Fast Castle
23 1,119 10:57 19:32 36:00 ⛏ Fish Boom FC
23 1,097 9:14 17:44 32:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,770 25,207 15,760 6,900 68,637 81,851
36,725 11,775 15,625 3,150 67,275 83,900
27,290 13,615 14,155 5,550 60,610 68,804
14,035 13,470 6,905 2,350 36,760 47,417
15,440 13,308 4,660 2,000 35,408 38,814
13,100 14,171 3,350 950 31,571 36,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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