Arabia
504482756Analyzed1v1 RM
·
25d ago on Sep 5, 2026·
48m 18s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
WingZ
96 units ordered
Arbalester35
Crossbowman30
Light Cavalry15
Archer10
Scout Cavalry3
Trebuchet2
Monk1
First military 10:31 — Scout Cavalry
Koopa
190 units ordered
Elite Skirmisher77
Champion68
Two-Handed Swordsman9
Pikeman7
Trebuchet7
Mangonel6
Militia5
Monk3
Composite Bowman3
Man-at-Arms2
Long Swordsman2
Battering Ram1
First military 7:21 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
WingZ’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Koopa’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1