AoeStats
← Zynac

Arabia

506316979Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 34m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
889
+12
🇦🇷 Franks · Argentina
753
+27
🇳🇱 Cumans · Netherlands
877
-18
🇵🇪 Inca · Peru
731
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,521 10:09 25:08 — ⚔ Archer Rush
17 599 11:01 — — ⚔ Skirmisher Rush
15 530 10:30 22:07 — ⚔ Scout Rush
6 216 9:55 21:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,935 7,350 5,300 100 19,685 23,874
7,645 5,325 3,670 0 16,640 20,318
4,690 4,743 50 100 9,583 11,550
3,050 1,965 200 0 5,215 6,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.