AoeStats
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Socotra

505914654Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 43m 40s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
863
+14
🇺🇸 Huns · United States
839
+15
🇸🇰 Mongols · Slovakia
826
-14
🇸🇰 Cumans · Slovakia
819
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,246 12:50 26:20 — ⚔ Drush into Skirms
24 1,050 11:07 21:47 — ⚔ Skirmisher Rush
21 935 10:32 23:01 38:44 ⚔ Archer Rush
14 621 13:16 30:54 — ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,455 11,555 7,345 1,305 31,660 34,708
10,710 12,900 3,810 1,515 28,935 34,241
8,840 12,720 3,405 905 25,870 27,675
8,340 7,245 1,425 100 17,110 19,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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