AoeStats
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MegaRandom

510266282Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 0m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
907
+19
🇨🇳 Vietnamese · China
539
+30
🇪🇸 Cumans · Spain
480
+31
🇬🇧 Burmese · United Kingdom
468
+31
🇲🇽 Khmer · Mexico
990
-28
🇬🇧 Byzantines · United Kingdom
979
-28
🇺🇸 Bohemians · United States
927
-28
🇨🇳 Vikings · China
890
-27
Player eAPM Actions Feudal Castle Imperial Opening
41 38 — — —
22 20 — — —
16 15 — — —
10 9 — — —
8 7 — — —
8 7 — — —
3 3 — — —
3 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 50 0 0 450 200
300 75 50 0 425 120
250 75 0 0 325 50
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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