AoeStats
← That's a lot of scalps

Baltic

510980089Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 32m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Hindustanis · India
1155
+15
🇹🇷 Vikings · Türkiye
1145
+16
🇹🇼 Bengalis · Taiwan
1125
+16
🇦🇺 Japanese · Australia
1106
+17
🇦🇺 Italians · Australia
1164
-17
🇳🇱 Turks · Netherlands
1152
-16
🇦🇺 Spanish · Australia
1127
-16
🇦🇺 Saracens · Australia
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,442 10:37 22:25 — ⚔ Scouts FC
36 1,159 12:08 18:19 — ⛏ Fast Castle
34 1,122 12:20 18:52 32:03 ⛏ Fish Boom into Galleys FC into Fire Galleys
31 1,002 11:34 22:53 — ⛏ Fish Boom into Galleys FC
29 935 12:35 16:35 — ⛏ Fish Boom FC into Galleys
18 597 12:22 20:03 — ⛏ Fish Boom into Galleys FC
17 545 13:02 16:55 — ⛏ Fish Boom FC
15 477 10:27 16:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,700 13,150 3,835 1,050 28,735 29,815
7,250 9,777 2,510 850 20,387 22,890
9,180 6,645 2,775 1,400 20,000 21,199
10,765 6,687 1,480 1,000 19,932 22,260
7,025 7,887 2,945 850 18,707 22,206
7,625 7,270 1,840 1,465 18,200 19,975
3,920 10,065 2,850 145 16,980 18,502
4,870 4,220 585 525 10,200 12,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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