AoeStats
← Vega

Arabia

507387179Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 25m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
866
+6
🇺🇸 Khmer · United States
856
+6
🇦🇷 Maya · Argentina
850
+6
🇧🇭 Armenians · Bahrain
843
+6
🇩🇪 Sicilians · Germany
666
-7
🇸🇬 Huns · Singapore
666
-8
🇦🇷 Byzantines · Argentina
661
-7
🇺🇸 Celts · United States
384
-2
Player eAPM Actions Feudal Castle Imperial Opening
20 507 11:03 24:32 — ⚔ Scout Rush
17 425 11:03 — — ⚔ Scout Rush
16 415 12:09 — —
12 307 10:45 21:50 — ⛏ Fast Castle
10 253 23:31 — —
10 248 18:03 — — ⚔ M@A Rush
9 235 16:29 — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,405 2,997 1,010 0 9,412 10,673
4,020 2,170 1,100 0 7,290 8,918
4,700 2,092 300 165 7,257 8,624
3,650 2,551 200 830 7,231 9,891
2,615 1,430 50 0 4,095 4,811
1,500 1,254 50 0 2,804 3,402
800 670 0 0 1,470 3,026
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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