AoeStats
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Arabia

510672897Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 73m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1362
+15
🇨🇴 Mongols · Colombia
1305
+17
🇦🇷 Persians · Argentina
1346
-16
🇦🇷 Maya · Argentina
1327
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 4,493 9:14 26:00 44:36 ⚔ Archer Rush
57 4,210 8:40 24:24 37:54 ⚔ Archer Rush
56 4,120 11:07 23:36 41:40 ⚔ Drush into Archers
46 3,408 8:29 19:51 35:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
76,175 30,469 23,470 4,400 134,514 140,867
76,080 25,358 24,550 3,155 129,143 132,347
29,565 39,817 19,095 2,965 91,442 98,808
24,550 39,486 18,920 2,735 85,691 89,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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