AoeStats
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Arabia

510667493Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 22m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1482
+11
1206
+23
🇦🇷 Persians · Argentina
1375
-17
🇦🇷 Maya · Argentina
1355
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 1,236 8:47 — — ⚔ Archer Rush
49 1,106 8:50 — — ⚔ Scout Rush
47 1,056 9:02 — — ⚔ Archer Rush
46 1,026 8:10 21:36 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,090 4,262 2,680 0 11,032 11,421
5,235 2,831 350 125 8,541 8,732
4,510 2,871 500 125 8,006 8,377
3,000 3,245 1,540 0 7,785 8,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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