AoeStats
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Arabia

509412246Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 36m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1324
+16
🇦🇷 Persians · Argentina
1310
+18
🇦🇷 Spanish · Argentina
1336
-17
🇦🇷 Berbers · Argentina
1332
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 2,425 8:52 22:50 35:46 ⚔ Archer Rush
46 1,700 8:27 20:37 34:54 ⚔ Scout Rush
40 1,474 9:17 27:20 — ⚔ Scout Rush
31 1,155 8:56 19:41 —

Resources

Player Food Wood Gold Stone Spent Collected
13,925 6,819 5,920 920 27,584 29,383
7,745 10,057 7,950 300 26,052 27,988
11,140 7,798 4,790 310 24,038 25,605
11,235 5,349 4,495 125 21,204 23,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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