AoeStats
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Arabia

509344878Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 48m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1338
+18
🇦🇷 Persians · Argentina
1323
+18
🇫🇷 Ethiopians · France
1376
-18
🇫🇷 Khmer · France
1371
-18
Player eAPM Actions Feudal Castle Imperial Opening
67 3,293 8:30 22:53 48:31 ⚔ Archer Rush
58 2,827 8:58 25:09 — ⚔ Archer Rush
50 2,439 8:10 20:08 38:30 ⚔ Scout Rush
41 2,001 9:11 21:47 46:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,935 13,882 11,460 2,250 58,527 66,437
14,200 14,340 8,600 1,560 38,700 40,681
18,250 8,909 5,530 950 33,639 37,465
9,910 12,456 6,430 2,880 31,676 32,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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