AoeStats
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Arabia

509197087Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 36m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1407
+13
🇳🇱 Ethiopians · Netherlands
1397
+14
🇦🇷 Maya · Argentina
1352
-14
🇦🇷 Persians · Argentina
1336
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,109 8:42 21:17 — ⚔ Archer Rush
55 2,021 9:01 21:52 — ⚔ Archer Rush
55 2,019 8:10 21:41 — ⚔ Scout Rush
46 1,704 8:55 18:42 33:26

Resources

Player Food Wood Gold Stone Spent Collected
14,450 7,615 7,250 1,515 30,830 32,512
11,655 11,181 5,685 200 28,721 30,451
13,820 6,428 7,615 200 28,063 31,014
8,800 9,610 6,840 1,690 26,940 29,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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