AoeStats
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MegaRandom

509191170Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 38m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1335
+17
🇦🇷 Persians · Argentina
1319
+17
🇨🇦 Mongols · Canada
1388
-19
🇦🇺 Britons · Australia
1309
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,224 10:41 14:42 — ⛏ Fast Castle
44 1,700 8:14 19:06 35:22 ⚔ Scout Rush
41 1,594 8:34 22:05 36:41 ⚔ Scouts into Fish Boom
41 1,614 10:38 15:39 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,450 8,088 7,805 950 32,293 33,344
8,975 8,115 4,715 1,500 23,305 25,306
10,230 8,637 3,040 1,335 23,242 23,721
7,120 6,081 3,510 1,500 18,211 20,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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