AoeStats
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Arabia

506258621Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 27m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1360
+12
🇦🇷 Persians · Argentina
1357
+12
🇺🇸 Ethiopians · United States
1264
-12
🇺🇸 Magyars · United States
1263
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,525 9:07 23:47 — ⚔ Archer Rush
49 1,343 8:38 20:58 — ⚔ Scout Rush
27 749 9:34 24:36 — ⚔ Scout Rush
21 578 9:26 23:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,975 4,596 2,825 200 16,596 17,384
5,900 6,209 3,955 100 16,164 16,453
6,440 4,478 570 0 11,488 12,767
5,175 4,264 2,030 0 11,469 12,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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