AoeStats
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Arabia

506251169Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 57m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1345
+15
🇦🇷 Persians · Argentina
1342
+15
🇦🇷 Teutons · Argentina
1320
-15
🇦🇷 Wei · Argentina
1318
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,434 9:01 23:00 38:34 ⚔ Archer Rush
46 2,671 8:32 19:38 38:14 ⚔ Scout Rush
44 2,513 8:43 20:09 47:32 ⚔ Skirmisher Rush
33 1,889 8:48 20:18 37:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,220 17,111 16,190 2,350 74,871 79,756
19,095 23,239 17,460 2,570 62,364 75,798
23,205 13,025 17,135 2,535 55,900 57,452
19,560 17,092 6,405 1,320 44,377 49,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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