AoeStats
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Arabia

506112947Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 22m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1331
+14
🇦🇷 Persians · Argentina
1327
+14
🇨🇳 Magyars · China
1301
-14
🇩🇪 Aztecs · Germany
1276
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 1,445 9:34 — — ⚔ Archer Rush
45 1,004 8:33 20:09 — ⚔ Scout Rush
41 920 10:03 — — ⚔ Drush into Scouts
33 733 9:26 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,025 3,491 1,400 155 11,071 11,013
3,790 4,468 2,775 0 11,033 11,469
3,340 2,921 1,040 0 7,301 9,099
3,710 2,550 100 125 6,485 7,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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