AoeStats
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Arabia

510096486Analyzed
1v1 RM · 4d ago on Sep 29, 2026· 51m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1144
+46
1174
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,967 9:02 24:17 38:11 ⚔ Archer Rush
33 1,692 11:16 24:33 41:57 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,425 12,990 14,125 2,150 46,690 48,678
16,520 19,547 7,705 1,775 45,547 50,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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