AoeStats
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Arabia

510966967Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 57m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1071
+16
🇪🇸 Saracens · Spain
1028
+18
🇨🇳 Franks · China
1099
-18
🇨🇳 Turks · China
1051
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,857 10:39 21:23 41:06 ⚔ FC into Scouts
33 1,913 9:40 23:57 37:26 ⚔ Archer Rush
32 1,836 10:04 16:11 39:48 ⛏ Fast Castle
29 1,681 11:14 20:53 35:33

Resources

Player Food Wood Gold Stone Spent Collected
24,430 23,760 11,100 2,250 61,540 63,070
28,450 7,960 17,795 1,700 55,905 62,921
19,245 18,749 11,240 2,600 51,834 64,038
23,050 19,549 4,895 2,455 49,949 53,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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