AoeStats
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Arena

507133062Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 47m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
835
+16
🇹🇷 Huns · Türkiye
823
+16
🇬🇧 Mongols · United Kingdom
839
-16
🇺🇦 Slavs · Ukraine
824
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,312 10:11 15:15 34:26 ⛏ Fast Castle
24 1,127 10:45 16:53 35:35 ⛏ Fast Castle
19 896 11:29 16:07 35:36 ⛏ Fast Castle
14 686 10:27 19:40 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,750 20,530 11,780 2,350 62,410 65,497
22,370 18,395 13,075 1,600 55,440 63,290
23,310 17,595 6,685 2,250 49,840 59,413
14,500 12,095 8,240 1,700 36,535 39,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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