AoeStats
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Arena

508080641Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 59m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1513
+15
🇹🇷 Armenians · Türkiye
1476
+17
🇹🇷 Bulgarians · Türkiye
1406
+20
🇹🇷 Maya · Türkiye
1364
+21
🇸🇪 Hindustanis · Sweden
1558
-20
🇺🇸 Dravidians · United States
1503
-19
🇺🇸 Teutons · United States
1456
-17
🇨🇳 Inca · China
1455
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 3,722 10:51 14:58 27:51 ⛏ Fast Castle
58 3,470 10:26 14:06 29:38 ⛏ Fast Castle
50 3,002 11:47 15:46 22:21 ◆ FC into Fast Imp
48 2,858 10:31 14:32 27:27 ⛏ Fast Castle
43 2,596 10:14 14:16 27:12 ⛏ Fast Castle
37 2,208 10:49 15:23 29:51 ⛏ Fast Castle
32 1,936 11:39 15:27 30:06 ⛏ Fast Castle
23 1,358 10:50 15:32 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,015 50,763 11,945 2,230 119,953 123,681
36,420 26,550 37,660 1,600 102,230 106,309
35,080 36,535 26,710 2,250 100,575 115,730
32,290 33,568 20,865 4,580 91,303 105,922
38,585 33,270 12,900 3,370 88,125 95,274
49,010 20,095 14,730 3,675 87,510 91,151
17,800 29,965 20,805 2,900 71,470 103,129
17,795 18,628 8,060 1,015 45,498 54,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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