AoeStats
← Sgt. Love

MegaRandom

508077704Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 17m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1617
+15
🇩🇪 Portuguese · Germany
1598
+16
🇩🇪 Magyars · Germany
1579
+17
🇩🇪 Chinese · Germany
1485
+21
🇩🇪 Huns · Germany
1705
-22
🇺🇸 Berbers · United States
1581
-17
🇸🇪 Bulgarians · Sweden
1574
-16
🇩🇪 Spanish · Germany
1528
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 964 10:28 15:31 — ⚔ Fish Boom FC into Scouts
52 939 9:21 — — ⚔ Archer Rush
51 919 9:01 — — ⚔ Archer Rush
49 883 9:15 — — ⚔ Scout Rush
49 874 9:25 — — ⚔ Archer Rush
46 827 9:42 — — ⚔ Archer Rush
44 787 10:05 — — ⚔ Scout Rush
42 750 8:50 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,775 2,221 650 125 6,771 6,888
2,650 2,559 1,180 25 6,414 6,388
4,170 2,105 50 0 6,325 6,588
3,650 2,531 50 0 6,231 6,272
2,910 2,358 775 0 6,043 6,609
3,890 2,080 50 0 6,020 6,626
2,550 2,071 685 250 5,556 5,836
2,000 2,174 1,000 0 5,174 5,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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