AoeStats
← J8S

Arena

508498468Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1566
+15
🇳🇱 Goths · Netherlands
1549
+15
🇮🇹 Bohemians · Italy
1539
-15
🇮🇹 Persians · Italy
1532
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 2,931 10:42 14:31 26:19 ⛏ Fast Castle
56 2,301 11:18 15:06 32:34 ⛏ Fast Castle
45 1,846 11:20 14:49 28:27 ⛏ Fast Castle
37 1,510 10:55 15:15 23:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,980 21,430 14,500 615 57,525 59,142
24,585 15,195 8,310 980 49,070 52,288
22,720 19,290 5,095 865 47,970 52,883
11,400 18,090 11,430 200 41,120 43,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.