AoeStats
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Black Forest

509443128Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 66m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1033
+16
🇧🇦 Italians · Bosnia & Herzegovina
985
+17
🇺🇸 Britons · United States
1032
-17
🇺🇸 Hindustanis · United States
1018
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,573 11:39 16:35 32:18 ⛏ Fast Castle
46 3,045 12:33 18:00 37:48 ⛏ Fast Castle
23 1,526 11:52 19:17 27:34 ⛏ Fast Castle
22 1,476 12:30 25:37 39:23 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,890 17,410 9,020 2,850 72,170 77,577
22,720 23,241 9,905 4,435 60,301 81,595
27,365 14,946 14,000 2,850 59,161 65,803
20,040 16,564 14,585 3,265 54,454 55,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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