Arena
508850298Analyzed1v1 RM
·
6d ago on Sep 24, 2026·
41m 39s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Mad King's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 222,448 analysed 1v1 players on Arena.
matt34578
D
Feudal Age
11:28
vs 10:54
btm 29%
Castle Age
17:01
vs 16:20
btm 41%
Imperial Age
33:12
vs 32:19
btm 42%
eAPM
11
vs 27
btm 5%
First military
16:35
vs 17:05
top 44%
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (11:05) — usually safest before it
▲
Town centers almost never idle — 13s across the first 17:01
Mad King
C
Feudal Age
11:50
vs 10:54
btm 20%
Castle Age
15:33
vs 16:20
top 36%
Imperial Age
32:42
vs 32:19
btm 47%
eAPM
20
vs 27
btm 28%
First military
17:47
vs 17:05
btm 43%
▼
Slow Feudal Age at 11:50 — slower than 80% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 6s across the first 15:33