AoeStats
← Mad King

Arena

508843721Analyzed
1v1 RM · 7d ago on Sep 24, 2026· 41m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
563
+18
🇦🇹 Italians · Austria
609
-18

Win probability

Mad King's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 227,912 analysed 1v1 players on Arena.
Mad King C
Feudal Age 12:41 vs 10:54
btm 9%
Castle Age 16:26 vs 16:19
btm 48%
Imperial Age 31:26 vs 32:19
top 42%
eAPM 20 vs 27
btm 28%
First military 14:30 vs 17:05
top 23%
▼ Slow Feudal Age at 12:41 — slower than 91% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 3s across the first 16:26
Lightning B
Feudal Age 11:24 vs 10:54
btm 31%
Castle Age 15:11 vs 16:19
top 28%
Imperial Age 32:32 vs 32:19
btm 48%
eAPM 28 vs 27
top 47%
First military 20:46 vs 17:05
btm 21%
▲ Fast Castle Age at 15:11 — faster than 72% of analysed players on Arena
▼ Loom after the Feudal click (17:05) — usually safest before it
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