AoeStats
← FrankstonSamurai

Black Forest

507250932Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 85m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
642
+12
🇬🇧 Tatars · United Kingdom
515
+17
🇦🇺 Vietnamese · Australia
589
-16
🇦🇺 Teutons · Australia
507
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 3,179 9:37 22:49 37:09 ⛏ Fast Castle
25 2,124 11:07 23:42 36:01 ⛏ Fast Castle
25 2,140 11:58 20:34 32:25 ⛏ Fast Castle
9 736 14:25 24:36 48:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,945 34,100 57,885 4,330 175,260 181,380
41,585 53,148 20,865 3,050 118,648 134,700
21,730 16,244 16,950 3,980 58,904 78,216
19,790 14,528 9,560 3,050 46,928 47,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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