AoeStats
← FrankstonSamurai

MegaRandom

505847400Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 62m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
601
+10
🇫🇷 Huns · France
479
+22
🇦🇺 Bulgarians · Australia
508
-14
🇦🇺 Byzantines · Australia
403
-10
Player eAPM Actions Feudal Castle Imperial Opening
10 652 12:02 25:30 35:14 ⛏ Fast Castle
9 555 13:24 30:30 43:49 ⚔ M@A into Archers
9 566 13:23 24:27 35:19 ⛏ Fast Castle
8 524 12:05 24:56 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,470 15,200 15,210 1,900 55,780 67,900
20,870 16,050 10,245 2,540 49,705 71,839
18,530 12,020 12,075 1,680 44,305 54,396
17,710 7,140 10,725 1,550 37,125 46,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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