AoeStats
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Arabia

509988180Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 47m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1210
+10
🇨🇱 Wei · Chile
1138
+13
🇨🇱 Mapuche · Chile
1064
+16
🇦🇺 Burmese · Australia
1142
-16
🇺🇸 Lithuanians · United States
1079
-13
🇦🇺 Franks · Australia
1004
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,134 9:47 20:25 38:22 ⛏ Fast Castle
44 2,086 10:48 30:24 — ⚔ Champis into Skirms
40 1,891 9:25 21:49 — ⚔ Scout Rush
33 1,567 9:53 21:41 — ⚔ Scout Rush
32 1,525 9:46 21:56 — ⚔ M@A into Archers
15 724 9:56 27:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,200 12,589 9,645 850 40,284 43,779
16,375 7,774 12,395 1,645 38,189 38,292
17,445 10,249 7,310 200 35,204 36,432
12,305 10,215 2,420 100 25,040 28,952
6,125 7,439 4,240 300 18,104 22,916
8,180 4,023 1,195 300 13,698 14,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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