AoeStats
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Arena

510603071Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 41m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1102
+15
🇺🇸 Cumans · United States
1027
+17
🇹🇷 Byzantines · Türkiye
1073
-16
🇹🇷 Turks · Türkiye
1073
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,989 11:03 16:38 — ⛏ Fast Castle
33 1,380 12:13 16:41 — ⛏ Fast Castle
27 1,143 9:40 14:18 37:59 ⛏ Fast Castle
19 803 11:14 28:38 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,515 13,625 1,830 4,200 32,170 33,501
11,640 13,845 5,380 950 31,815 37,007
13,195 7,920 4,170 970 26,255 30,504
5,125 5,513 1,970 580 13,188 13,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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