AoeStats
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Nomad

510386730Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 37m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Armenians · Norway
1193
+12
🇸🇪 Ethiopians · Sweden
1105
+16
🇹🇷 Byzantines · Türkiye
1104
-14
🇹🇷 Khmer · Türkiye
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,211 13:41 20:39 — ⚔ Fish Boom into Archers
26 1,000 14:21 28:36 — ⛏ Fish Boom
21 798 13:57 20:14 — ⛏ Fish Boom FC
20 776 16:38 23:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,570 9,320 3,155 1,000 23,045 24,223
7,020 7,895 5,265 100 20,280 20,404
9,170 7,230 2,640 400 19,440 19,424
5,725 5,343 1,560 1,975 14,603 14,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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