AoeStats
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Socotra

504871397Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 47m 34s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Spanish · New Zealand
1078
+12
🇹🇷 Cumans · Türkiye
1076
+13
🇹🇷 Koreans · Türkiye
1076
+13
🇬🇧 Bulgarians · United Kingdom
1017
-13
🇬🇧 Gurjaras · United Kingdom
1014
-13
🇬🇧 Maya · United Kingdom
996
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,956 11:44 23:03 37:52 ⚔ Drush into Skirms
40 1,924 9:13 26:42 — ⚔ Archer Rush
38 1,820 9:48 24:16 40:18 ⚔ Archer Rush
29 1,385 12:23 22:18 39:29 ⚔ Towers FC
27 1,270 10:50 26:37 44:05 ⚔ Drush into Skirms
20 961 13:57 31:09 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,805 18,634 9,970 1,925 51,334 52,836
21,550 17,990 8,780 875 49,195 50,808
16,685 10,123 5,085 850 32,743 38,520
11,020 11,420 6,460 1,225 30,125 36,969
11,590 9,184 6,460 1,650 28,884 30,837
12,160 6,917 4,870 1,350 25,297 27,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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